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An electronic collectible card game
of tactical thinking and tactile skill

Released: 2008

Studios: Cedar Design Group

Platforms: Physical card game

Skill focus: Game Design, Game Concept, Sound Design

Time spent on project: 1.5 Years

Engine and tools: Google Docs, Qbase

Download: N/A

ElectroHex was a radical concept even by today's standards. Its core vision was to merge between collectible cards that had Data encoded into them, together with a physical electronic tile-system platform which was able to read their encoded data and bring those cards to life with voice guidance. Each tile also included a single button, which enabled the players to activate the card’s gameplay abilities (for example, activating Batman’s powers ) and then select a target card.