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An electronic collectible card game
of tactical thinking and tactile skill

The ElectroHex platform is a new experience in gaming. It fuses the social aspects of physical collectible games with the fast arcade feeling of electronic games. This is the Demo of the game, played by kids of around 12 years old. Original Music composed by the Maestro Inon Zur (Prince of Persia, Crisis etc.)

Released: 2008

Studios: Cedar Design Group

Platforms: Physical card game

Skill focus: Game Design, Game Concept, Sound Design

Time spent on project: 1.5 Years

Engine and tools: Google Docs, Qbase

Download: N/A

ElectroHex was a radical concept even by today's standards. Its core vision was to merge between collectible cards that had Data encoded into them, together with a physical electronic tile-system platform which was able to read their encoded data and bring those cards to life with voice guidance. Each tile also included a single button, which enabled the players to activate the card’s gameplay abilities (for example, activating Batman’s powers ) and then select a target card.