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For most of us, the creative process in Game Design feels like catching a lighting in a bottle, it’s hard to know from where ideas will come and how will we tie them all together into a single cohesive concept.

In this talk, i try to make a little order in this chaos, by presenting various techniques and tools that will help anyone to overcome this creative process in a focused way, without losing your sanity or confidence in your creation.

 

i gave this talk here